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Nov. 26th Game Update Broke Every Script

PostPosted: Tue Nov 27, 2018 8:38 pm
by Nellium
For some reason after the game updated every song broke.
There's dropped inputs, octaves are changing at the wrong time or not at all and notes that are supposed to be in a chord are being played separately.

It might be a good idea for more of us to bring this issue to the developers attention.
Otherwise years of hard work from this community could go down the drain.

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Thu Nov 29, 2018 7:28 am
by Soubisan
I aggree with this. every Script Broke since the last update ... A Bunch of Work is just gone...

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Fri Nov 30, 2018 5:16 am
by Nellium
At the very least the issue has been acknowledged by ArenaNet staff.

I have a thread on the official gw2 forums going over the issue.
If you don't feel like looking it up, here's a link,

https://en-forum.guildwars2.com/discussion/61706/

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Wed Dec 05, 2018 3:21 pm
by SalvatoreTal
What exactly were they messing around with for this to happen? I mean, they had to change something very important, no?

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Wed Dec 05, 2018 8:45 pm
by Nellium
Although I can't say for certain, Two major things happened at the same time.
1. Roller Beetle races we're released
2. The fixed some problem with the novelty tab.

My guess is it's something to do with #2, but something else was brought to my attention.
There was a bug back in 2016 that caused a delay between octave changes of about 100ms, which seems to be the same problem we have right now.
Someone probably messed something up, did a rollback, which messed it up more.
Wouldn't be apparent without testing the absolute limits of the instruments, like we tend to do.

Here's a link to the posts from 2016 https://forum-en.gw2archive.eu/forum/game/gw2/New-instrument-changes-aren-t-good
Thanks, Lexie and I Am Vz Mama, for digging that up.

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Sat Dec 22, 2018 2:54 pm
by proteininja
Any update on this? I don't play the game anymore, so I don't know if its been patched or something.

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Sun Dec 23, 2018 9:09 pm
by Nellium
Still hasn't been fixed.
Last I heard the problem was passed onto the Q/A and Audio Devs.

The problem is that the octave changes have a 100ms delay, so playing chords on multiple bars just doesn't work.
Switching from highest to lowest and vice versa also doesn't work right because of this issue.

Not sure when it will be fixed. But the fact it happened right around the holidays probably delayed fixing things.

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Mon Jan 28, 2019 2:55 pm
by milos94
just realised i got this problem too, guess its still not fixed? or am i just doing something wrong?

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Tue Apr 02, 2019 2:01 am
by ducklife
Game updates you share are great. I hope after the game update, there will be many better features.
Temple run

Re: Nov. 26th Game Update Broke Every Script

PostPosted: Wed Nov 06, 2019 3:19 am
by cathiss29
Nellium wrote:Although I can't say for certain, Two major things happened at the same time.
1. Roller Beetle races we're released
2. The fixed some problem with the novelty tab.

My guess is it's something to do with #2, but something else was brought to my attention.
There was a bug back in 2016 that caused a delay between octave changes of about 100ms http://www.rachat-de-credit-simulation.com/rachat-de-credit , which seems to be the same problem we have right now.
Someone probably messed something up, did a rollback, which messed it up more.
Wouldn't be apparent without testing the absolute limits of the instruments, like we tend to do.

Here's a link to the posts from 2016
Thanks, Lexie and I Am Vz Mama, for digging that up.

You're right, you have to go beyond the limits to see the true performance of your instrument.